IBoneReferenceSkeletonProvider::GetSkeleton

Called to get the skeleton that [FBoneReference](API\Runtime\Engine\FBoneReference)'s details customization will use to populate bone names.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Interfaces/Interface_BoneReferenceSkeletonProvider.h

Include

#include "Interfaces/Interface_BoneReferenceSkeletonProvider.h"

Syntax

virtual USkeleton * GetSkeleton
(
    bool & bInvalidSkeletonIsError
)

Remarks

Called to get the skeleton that FBoneReference's details customization will use to populate bone names.

Returns

The skeleton we should use.

Parameters

Parameter

Description

bInvalidSkeletonIsError

When true, returning an invalid skeleton will be treated as an error.

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