UStringTable

Copyright Epic Games, Inc. All Rights Reserved.

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Internationalization/StringTable.h

Include

#include "Internationalization/StringTable.h"

Syntax

class UStringTable : public UObject

Remarks

String table wrapper asset

Constructors

Name Description

Public function

UStringTable()

Functions

Name Description

Public function Const

FStringTable...

 

GetMutableStringTable()

Get the underlying string table owned by this asset

Public function Const

FStringTable...

 

GetStringTable()

Get the underlying string table owned by this asset

Public function Const

FName

 

GetStringTableId()

Get the string table ID that should be used by this asset

Public function Static

void

 

InitializeEngineBridge()

Called during Engine init to initialize the engine bridge instance

Overridden from UObject

Name Description

Public function Virtual

void

 

FinishDestroy()

Called to finish destroying the object.

Public function Virtual

void

 

PostLoad()

Do any object-specific cleanup required immediately after loading an object.

Public function Virtual

bool

 

Rename

(
    const TCHAR* NewName,
    UObject* NewOuter,
    ERenameFlags Flags
)

Rename this object to a unique name, or change its outer.

Public function Virtual

void

 

Serialize

(
    FArchive& Ar
)

Handles reading, writing, and reference collecting using FArchive.

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