| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Internationalization/StringTable.h |
Include |
#include "Internationalization/StringTable.h" |
class UStringTable : public UObject
String table wrapper asset
Name | Description | |
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UStringTable() |
Name | Description | ||
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FStringTable... |
GetMutableStringTable() |
Get the underlying string table owned by this asset |
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FStringTable... |
GetStringTable() |
Get the underlying string table owned by this asset |
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GetStringTableId() |
Get the string table ID that should be used by this asset |
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InitializeEngineBridge() |
Called during Engine init to initialize the engine bridge instance |
Name | Description | ||
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FinishDestroy() |
Called to finish destroying the object. |
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PostLoad() |
Do any object-specific cleanup required immediately after loading an object. |
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Rename ( |
Rename this object to a unique name, or change its outer. |
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Serialize ( |
Handles reading, writing, and reference collecting using FArchive. |