Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h |
Include |
#include "GPUSkinCache.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp |
bool IsGPUSkinCacheAvailable
(
EShaderPlatform Platform
)
Can the skin cache be used (ie shaders added, etc)