IsGPUSkinCacheAvailable

Can the skin cache be used (ie shaders added, etc)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/GPUSkinCache.h

Include

#include "GPUSkinCache.h"

Source

/Engine/Source/Runtime/Engine/Private/GPUSkinCache.cpp

Syntax

bool IsGPUSkinCacheAvailable
(
    EShaderPlatform Platform
)

Remarks

Can the skin cache be used (ie shaders added, etc)

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