IsRichView

Returns true if the given view is "rich", and all primitives should be forced down the dynamic drawing path so that ApplyViewModeOverrides can implement the rich view feature.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/SceneManagement.h

Include

#include "SceneManagement.h"

Source

/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp

Syntax

bool IsRichView
(
    const FSceneViewFamily & ViewFamily
)

Remarks

Returns true if the given view is "rich", and all primitives should be forced down the dynamic drawing path so that ApplyViewModeOverrides can implement the rich view feature. A view is rich if is missing the EngineShowFlags.Materials showflag, or has any of the render mode affecting showflags.

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