Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include |
#include "SceneManagement.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PrimitiveDrawingUtils.cpp |
bool IsRichView
(
const FSceneViewFamily & ViewFamily
)
Returns true if the given view is "rich", and all primitives should be forced down the dynamic drawing path so that ApplyViewModeOverrides can implement the rich view feature. A view is rich if is missing the EngineShowFlags.Materials showflag, or has any of the render mode affecting showflags.