EApplicationState::Type

Application state when the game receives a notification

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPlatformLibrary.h

Include

#include "Kismet/BlueprintPlatformLibrary.h"

Syntax

namespace EApplicationState
{
    enum Type
    {
        Unknown,
        Inactive,
        Background,
        Active,
    }
}

Values

Name

Description

Unknown

The Application was in an unknown state when receiving the notification

Inactive

The Application was inactive when receiving the notification

Background

The Application was in the background when receiving the notification

Active

The Application was active when receiving the notification

Remarks

Application state when the game receives a notification

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