RegisterWithGameInstance

Overload list

Windows
MacOS
Linux
Name Description

Public function Virtual

void

 

RegisterWithGameInstance

(
    UObject* WorldContextObject
)

Call to globally register this object with a game instance, it will not be destroyed until SetReadyToDestroy is called This allows having an action stay alive until SetReadyToDestroy is manually called, allowing it to be used inside loops or if the calling BP goes away

Protected function Virtual

void

 

RegisterWithGameInstance

(
    UGameInstance* GameInstance
)

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