UBlueprintPathsLibrary::ShaderWorkingDir

Returns the Shader Working Directory

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/BlueprintPathsLibrary.h

Include

#include "Kismet/BlueprintPathsLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/Kismet/BlueprintPathsLibrary.cpp

Syntax

static FString ShaderWorkingDir()

Remarks

Returns the Shader Working Directory

Returns

shader working directory

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