Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static float ApplyPointDamage
(
AActor * DamagedActor,
float BaseDamage,
const FVector & HitFromDirection,
const FHitResult & HitInfo,
AController * EventInstigator,
AActor * DamageCauser,
TSubclassOf< class UDamageType > DamageTypeClass
)
Hurts the specified actor with the specified impact.
Actual damage the ended up being applied to the actor.
Parameter |
Description |
---|---|
DamagedActor |
Actor that will be damaged. |
BaseDamage |
The base damage to apply. |
HitFromDirection |
Direction the hit came FROM |
HitInfo |
Collision or trace result that describes the hit |
EventInstigator |
Controller that was responsible for causing this damage (e.g. player who shot the weapon) |
DamageCauser |
Actor that actually caused the damage (e.g. the grenade that exploded) |
DamageTypeClass |
Class that describes the damage that was done. |