UGameplayStatics::ApplyPointDamage

Hurts the specified actor with the specified impact.

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static float ApplyPointDamage
(
    AActor * DamagedActor,
    float BaseDamage,
    const FVector & HitFromDirection,
    const FHitResult & HitInfo,
    AController * EventInstigator,
    AActor * DamageCauser,
    TSubclassOf< class UDamageType > DamageTypeClass
)

Remarks

Hurts the specified actor with the specified impact.

Returns

Actual damage the ended up being applied to the actor.

Parameters

Parameter

Description

DamagedActor

Actor that will be damaged.

BaseDamage

The base damage to apply.

HitFromDirection

Direction the hit came FROM

HitInfo

Collision or trace result that describes the hit

EventInstigator

Controller that was responsible for causing this damage (e.g. player who shot the weapon)

DamageCauser

Actor that actually caused the damage (e.g. the grenade that exploded)

DamageTypeClass

Class that describes the damage that was done.

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