Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void AsyncLoadGameFromSlot
(
const FString & SlotName,
const int32 UserIndex,
FAsyncLoadGameFromSlotDelegate LoadedDelegate
)
Schedule an async load of a specific slot. UAsyncActionHandleSaveGame::AsyncLoadGameFromSlot is the blueprint version of this. This will do the platform-specific read on a worker thread, the serialize and creation on the game thread, and then will call the passed in delegate The passed in delegate will be copied to a worker thread so make sure any payload is thread safe to copy by value
Parameter |
Description |
---|---|
SlotName |
Name of the save game slot to load from. |
UserIndex |
For some platforms, master user index to identify the user doing the loading. |
LoadedDelegate |
Delegate that will be called on game thread when load succeeds or fails. |