UGameplayStatics::CalculateViewProjectionMatricesFromViewTarget
Calculate view-projection matrices from a specified view target
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h
|
Include
|
#include "Kismet/GameplayStatics.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp
|
static void CalculateViewProjectionMatricesFromViewTarget
(
AActor * InViewTarget,
FMatrix & OutViewMatrix,
FMatrix & OutProjectionMatrix,
FMatrix & OutViewProjectionMatrix
)
Calculate view-projection matrices from a specified view target
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