Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static USaveGame * CreateSaveGameObject
(
TSubclassOf< USaveGame > SaveGameClass
)
Create a new, empty SaveGame object to set data on and then pass to SaveGameToSlot.
New SaveGame object to write data to
Parameter |
Description |
---|---|
SaveGameClass |
Class of SaveGame to create |