UGameplayStatics::FindCollisionUV

Try and find the UV for a collision impact.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool FindCollisionUV
(
    const struct FHitResult & Hit,
    int32 UVChannel,
    FVector2D & UV
)

Remarks

Try and find the UV for a collision impact.

this ONLY works if 'Support UV From Hit Results' is enabled in Physics Settings.

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