UGameplayStatics::GetEnableWorldRendering

Returns the world rendering state

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static bool GetEnableWorldRendering
(
    const UObject * WorldContextObject
)

Remarks

Returns the world rendering state

Returns

Whether the world should be rendered or not

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss