Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static AGameModeBase * GetGameMode
(
const UObject * WorldContextObject
)
Returns the current GameModeBase or Null if it can't be retrieved, such as on the client