UGameplayStatics::GetPlayerControllerID

Gets what controller ID a Player is using

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static int32 GetPlayerControllerID
(
    APlayerController * Player
)

Remarks

Gets what controller ID a Player is using

Returns

The ID of the passed in player. -1 if there is no controller for the passed in player

Parameters

Parameter

Description

Player

The player controller of the player to get the ID of

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