Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static int32 GetPlayerControllerID
(
APlayerController * Player
)
Gets what controller ID a Player is using
The ID of the passed in player. -1 if there is no controller for the passed in player
Parameter |
Description |
---|---|
Player |
The player controller of the player to get the ID of |