Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static float GetTimeSeconds
(
const UObject * WorldContextObject
)
Returns time in seconds since world was brought up for play, adjusted by time dilation and IS stopped when game pauses