Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static int32 GrassOverlappingSphereCount
(
const UObject * WorldContextObject,
const UStaticMesh * StaticMesh,
FVector CenterPosition,
float Radius
)
Counts how many grass foliage instances overlap a given sphere.
Number of foliage instances with their mesh set to Mesh that overlap the sphere.
Parameter |
Description |
---|---|
Mesh |
The static mesh we are interested in counting. |
CenterPosition |
The center position of the sphere. |
Radius |
The radius of the sphere. |