UGameplayStatics::LoadStreamLevelBySoftObjectPtr

Stream the level (by Object Reference); Calling again before it finishes has no effect

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void LoadStreamLevelBySoftObjectPtr
(
    const UObject * WorldContextObject,
    const TSoftObjectPtr< UWorld > Level,
    bool bMakeVisibleAfterLoad,
    bool bShouldBlockOnLoad,
    FLatentActionInfo LatentInfo
)

Remarks

Stream the level (by Object Reference); Calling again before it finishes has no effect

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