UGameplayStatics::PlayDialogue2D

Plays a dialogue directly with no attenuation, perfect for UI. Fire and Forget. Not Replicated.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void PlayDialogue2D
(
    const UObject * WorldContextObject,
    UDialogueWave * Dialogue,
    const struct FDialogueContext & Context,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime
)

Remarks

Plays a dialogue directly with no attenuation, perfect for UI.

Fire and Forget. Not Replicated.

Parameters

Parameter

Description

Dialogue

dialogue to play

Context

context the dialogue is to play in

VolumeMultiplier

A linear scalar multiplied with the volume, in order to make the sound louder or softer.

PitchMultiplier

A linear scalar multiplied with the pitch.

StartTime

How far in to the dialogue to begin playback at

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