Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void PlaySound2D
(
const UObject * WorldContextObject,
USoundBase * Sound,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
USoundConcurrency * ConcurrencySettings,
AActor * OwningActor,
bool bIsUISound
)
Plays a sound directly with no attenuation, perfect for UI sounds.
Fire and Forget. Not Replicated.
Parameter |
Description |
---|---|
Sound |
Sound to play. |
VolumeMultiplier |
A linear scalar multiplied with the volume, in order to make the sound louder or softer. |
PitchMultiplier |
A linear scalar multiplied with the pitch. |
StartTime |
How far in to the sound to begin playback at |
ConcurrencySettings |
Override concurrency settings package to play sound with |
OwningActor |
The actor to use as the "owner" for concurrency settings purposes. Allows PlaySound calls to do a concurrency limit per owner. |
bIsUISound |
True if sound is UI related, else false |