Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
static void PlaySoundAtLocation
(
const UObject * WorldContextObject,
USoundBase * Sound,
FVector Location,
float VolumeMultiplier,
float PitchMultiplier,
float StartTime,
class USoundAttenuation * AttenuationSettings,
USoundConcurrency * ConcurrencySettings
)