PlaySoundAtLocation

Overload list

Windows
MacOS
Linux
Name Description

Public function Static

void

 

PlaySoundAtLocation

(
    const UObject* WorldContextObj...,
    USoundBase* Sound,
    FVector Location,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    USoundAttenuation* Attenuation...,
    USoundConcurrency* Concurrency...
)

Public function Static

void

 

PlaySoundAtLocation

(
    const UObject* WorldContextObj...,
    USoundBase* Sound,
    FVector Location,
    FRotator Rotation,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    USoundAttenuation* Attenuation...,
    USoundConcurrency* Concurrency...,
    AActor* OwningActor
)

Plays a sound at the given location.

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