Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static bool ProjectWorldToScreen
(
APlayerController const * Player,
const FVector & WorldPosition,
FVector2D & ScreenPosition,
bool bPlayerViewportRelative
)
Transforms the given 3D world-space point into a its 2D screen space coordinate.
Parameter |
Description |
---|---|
Player |
Project using this player's view. |
WorldPosition |
World position to project. |
ScreenPosition |
(out) Corresponding 2D position in screen space |
bPlayerViewportRelative |
Should this be relative to the player viewport subregion (useful when using player attached widgets in split screen) |