UGameplayStatics::SetGlobalPitchModulation

Sets a global pitch modulation scalar that will apply to all non-UI sounds

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void SetGlobalPitchModulation
(
    const UObject * WorldContextObject,
    float PitchModulation,
    float TimeSec
)

Remarks

Sets a global pitch modulation scalar that will apply to all non-UI sounds

Fire and Forget. Not Replicated.

Parameters

Parameter

Description

PitchModulation

A pitch modulation value to globally set.

TimeSec

A time value to linearly interpolate the global modulation pitch over from it's current value.

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