UGameplayStatics::SetMaxAudioChannelsScaled

Sets the max number of voices (also known as "channels") dynamically by percentage.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void SetMaxAudioChannelsScaled
(
    const UObject * WorldContextObject,
    float MaxChannelCountScale
)

Remarks

Sets the max number of voices (also known as "channels") dynamically by percentage. E.g. if you want to temporarily reduce voice count by 50%, use 0.50. Later, you can return to the original max voice count by using 1.0.

Parameters

Parameter

Description

MaxChannelCountScale

The percentage of the original voice count to set the max number of voices to

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