Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UDecalComponent * SpawnDecalAtLocation
(
const UObject * WorldContextObject,
class UMaterialInterface * DecalMaterial,
FVector DecalSize,
FVector Location,
FRotator Rotation,
float LifeSpan
)
Spawns a decal at the given location and rotation, fire and forget. Does not replicate.
Parameter |
Description |
---|---|
DecalMaterial |
decal's material |
DecalSize |
size of decal |
Location |
location to place the decal in world space |
Rotation |
rotation to place the decal in world space |
LifeSpan |
destroy decal component after time runs out (0 = infinite) |