Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static UDecalComponent * SpawnDecalAttached
(
class UMaterialInterface * DecalMaterial,
FVector DecalSize,
class USceneComponent * AttachToComponent,
FName AttachPointName,
FVector Location,
FRotator Rotation,
EAttachLocation::Type LocationType,
float LifeSpan
)
Spawns a decal attached to and following the specified component. Does not replicate.
Parameter |
Description |
---|---|
DecalMaterial |
decal's material |
DecalSize |
size of decal |
AttachComponent |
Component to attach to. |
AttachPointName |
Optional named point within the AttachComponent to spawn the emitter at |
Location |
Depending on the value of Location Type this is either a relative offset from the attach component/point or an absolute world position that will be translated to a relative offset |
Rotation |
Depending on the value of LocationType this is either a relative offset from the attach component/point or an absolute world rotation that will be translated to a realative offset |
LocationType |
Specifies whether Location is a relative offset or an absolute world position |
LifeSpan |
destroy decal component after time runs out (0 = infinite) |