UGameplayStatics::SpawnEmitterAttached

Backwards compatible version of SpawnEmitterAttached for C++ without Scale.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static UParticleSystemComponent * SpawnEmitterAttached
(
    class UParticleSystem * EmitterTemplate,
    class USceneComponent * AttachToComponent,
    FName AttachPointName,
    FVector Location,
    FRotator Rotation,
    EAttachLocation::Type LocationType,
    bool bAutoDestroy,
    EPSCPoolMethod PoolingMethod,
    bool bAutoActivate
)

Remarks

Backwards compatible version of SpawnEmitterAttached for C++ without Scale.

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