SpawnEmitterAttached

Overload list

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Name Description

Public function Static

UParticleSys...

 

SpawnEmitterAttached

(
    UParticleSystem* EmitterTempla...,
    USceneComponent* AttachToCompo...,
    FName AttachPointName,
    FVector Location,
    FRotator Rotation,
    EAttachLocation::Type LocationType,
    bool bAutoDestroy,
    EPSCPoolMethod PoolingMethod,
    bool bAutoActivate
)

Backwards compatible version of SpawnEmitterAttached for C++ without Scale.

Public function Static

UParticleSys...

 

SpawnEmitterAttached

(
    UParticleSystem* EmitterTempla...,
    USceneComponent* AttachToCompo...,
    FName AttachPointName,
    FVector Location,
    FRotator Rotation,
    FVector Scale,
    EAttachLocation::Type LocationType,
    bool bAutoDestroy,
    EPSCPoolMethod PoolingMethod,
    bool bAutoActivate
)

Plays the specified effect attached to and following the specified component.

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