UGameplayStatics::SpawnSoundAttached

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Syntax

static UAudioComponent * SpawnSoundAttached
(
    USoundBase * Sound,
    USceneComponent * AttachToComponent,
    FName AttachPointName,
    FVector Location,
    EAttachLocation::Type LocationType,
    bool bStopWhenAttachedToDestroyed,
    float VolumeMultiplier,
    float PitchMultiplier,
    float StartTime,
    USoundAttenuation * AttenuationSettings,
    USoundConcurrency * ConcurrencySettings,
    bool bAutoDestroy
)

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