Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h |
Include |
#include "Kismet/GameplayStatics.h" |
Source |
/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp |
static void UnRetainAllSoundsInSoundClass
(
class USoundClass * InSoundClass
)
Iterate through all soundwaves an release and handles to retained chunks. (if the chunk is not being played, the chunk will be up for eviction)