UGameplayStatics::UnRetainAllSoundsInSoundClass

Iterate through all soundwaves an release and handles to retained chunks.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStatics.h

Include

#include "Kismet/GameplayStatics.h"

Source

/Engine/Source/Runtime/Engine/Private/GameplayStatics.cpp

Syntax

static void UnRetainAllSoundsInSoundClass
(
    class USoundClass * InSoundClass
)

Remarks

Iterate through all soundwaves an release and handles to retained chunks. (if the chunk is not being played, the chunk will be up for eviction)

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