Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h |
Include |
#include "Kismet/KismetMathLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.inl |
Transform a direction vector - will not take into account translation part of the FMatrix. If you want to transform a surface normal (or plane) and correctly account for non-uniform scaling you should use TransformByUsingAdjointT. (Assumes Matrix represents a transform)