UKismetMathLibrary::NearlyEqual_TransformTransform

Returns true if transform A is nearly equal to B

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetMathLibrary.h

Include

#include "Kismet/KismetMathLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetMathLibrary.cpp

Syntax

static bool NearlyEqual_TransformTransform
(
    const FTransform & A,
    const FTransform & B,
    float LocationTolerance,
    float RotationTolerance,
    float Scale3DTolerance
)

Remarks

Returns true if transform A is nearly equal to B

Parameters

Parameter

Description

LocationTolerance

How close position of transforms need to be to be considered equal

RotationTolerance

How close rotations of transforms need to be to be considered equal

Scale3DTolerance

How close scale of transforms need to be to be considered equal

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