| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetRenderingLibrary.h |
Include |
#include "Kismet/KismetRenderingLibrary.h" |
class UKismetRenderingLibrary : public UBlueprintFunctionLibrary
Name | Description | |
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UKismetRenderingLibrary ( |
Name | Description | ||
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BeginDrawCanvasToRenderTarget ( |
Returns a Canvas object that can be used to draw to the specified render target. |
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BreakSkinWeightInfo |
Break FSkelMeshSkinWeightInfo |
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ClearRenderTarget2D ( |
Clears the specified render target with the given ClearColor. |
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ConvertRenderTargetToTexture2DEditorOnly ( |
Copies the contents of a render target to a UTexture2D Only works in the editor |
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UTextureRend... |
CreateRenderTarget2D ( |
Creates a new render target and initializes it to the specified dimensions |
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UTextureRend... |
CreateRenderTarget2DArray ( |
Creates a new render target array and initializes it to the specified dimensions |
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UTextureRend... |
CreateRenderTargetVolume ( |
Creates a new volume render target and initializes it to the specified dimensions |
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DrawMaterialToRenderTarget ( |
Renders a quad with the material applied to the specified render target. |
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EndDrawCanvasToRenderTarget ( |
Must be paired with a BeginDrawCanvasToRenderTarget to complete rendering to a render target. |
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ExportRenderTarget ( |
Exports a render target as a HDR or PNG image onto the disk (depending on the format of the render target) |
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ExportTexture2D ( |
Exports a Texture2D as a HDR image onto the disk. |
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UTexture2D &... |
ImportBufferAsTexture2D |
Imports a texture from a buffer and creates Texture2D from it. |
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UTexture2D &... |
ImportFileAsTexture2D |
Imports a texture file from disk and creates Texture2D from it. |
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FSkelMeshSki... |
MakeSkinWeightInfo |
Create FSkelMeshSkinWeightInfo |
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ReadRenderTargetPixel ( |
Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using integer pixel coordinates. |
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ReadRenderTargetRawPixel ( |
Incredibly inefficient and slow operation! Read a value as-is from a render target using integer pixel coordinates. |
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ReadRenderTargetRawUV ( |
Incredibly inefficient and slow operation! Read a value as-is color from a render target using UV [0,1]x[0,1] coordinates. |
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ReadRenderTargetUV ( |
Incredibly inefficient and slow operation! Read a value as sRGB color from a render target using UV [0,1]x[0,1] coordinates. |
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ReleaseRenderTarget2D ( |
Manually releases GPU resources of a render target. |
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UTexture2D &... |
RenderTargetCreateStaticTexture2DEditorOnly ( |
Creates a new Static Texture from a Render Target 2D. |
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SetCastInsetShadowForAllAttachments ( |
Set the inset shadow casting state of the given component and all its child attachments. |