UKismetStringTableLibrary::IsRegisteredTableId

Returns true if the given table ID corresponds to a registered string table.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetStringTableLibrary.h

Include

#include "Kismet/KismetStringTableLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetStringTableLibrary.cpp

Syntax

static bool IsRegisteredTableId
(
    const FName TableId
)

Remarks

Returns true if the given table ID corresponds to a registered string table.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss