UKismetSystemLibrary::FlushPersistentDebugLines

Flush all persistent debug lines and shapes. Flush all persistent debug lines and shapes

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static void FlushPersistentDebugLines
(
    const UObject * WorldContextObject
)

Remarks

Flush all persistent debug lines and shapes.

Flush all persistent debug lines and shapes

Parameters

Parameter

Description

WorldContext

World context

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss