UKismetSystemLibrary::GetGamepadButtonGlyph

Returns glyph assigned to a gamepad button (or a null ptr if not assigned) (iOS and tvOS only)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static UTexture2D * GetGamepadButtonGlyph
(
    const FString & ButtonKey,
    int32 ControllerIndex
)

Remarks

Returns glyph assigned to a gamepad button (or a null ptr if not assigned) (iOS and tvOS only)

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