Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include |
#include "Kismet/KismetSystemLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static UTexture2D * GetGamepadButtonGlyph
(
const FString & ButtonKey,
int32 ControllerIndex
)
Returns glyph assigned to a gamepad button (or a null ptr if not assigned) (iOS and tvOS only)