UKismetSystemLibrary::GetGamepadControllerName

Returns name of controller if assigned to a gamepad (or None if not assigned) (Android and iOS only)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static FString GetGamepadControllerName
(
    int32 ControllerId
)

Remarks

Returns name of controller if assigned to a gamepad (or None if not assigned) (Android and iOS only)

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