Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include |
#include "Kismet/KismetSystemLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static TSoftClassPtr< UObject > GetSoftClassReferenceFromPrimaryAssetId
(
FPrimaryAssetId PrimaryAssetId
)
Returns the Blueprint Class Id associated with a Primary Asset Id, this works even if the asset is not loaded