UKismetSystemLibrary::GetSoftClassReferenceFromPrimaryAssetId

Returns the Blueprint Class Id associated with a Primary Asset Id, this works even if the asset is not loaded

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static TSoftClassPtr< UObject > GetSoftClassReferenceFromPrimaryAssetId
(
    FPrimaryAssetId PrimaryAssetId
)

Remarks

Returns the Blueprint Class Id associated with a Primary Asset Id, this works even if the asset is not loaded

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