Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h |
Include |
#include "Kismet/KismetSystemLibrary.h" |
Source |
/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp |
static FTimerHandle K2_SetTimer
(
UObject * Object,
FString FunctionName,
float Time,
bool bLooping,
float InitialStartDelay,
float InitialStartDelayVariance
)
Set a timer to execute delegate. Setting an existing timer will reset that timer with updated parameters.
The timer handle to pass to other timer functions to manipulate this timer.
Parameter |
Description |
---|---|
Object |
Object that implements the delegate function. Defaults to self (this blueprint) |
FunctionName |
Delegate function name. Can be a K2 function or a Custom Event. |
Time |
How long to wait before executing the delegate, in seconds. Setting a timer to <= 0 seconds will clear it if it is set. |
bLooping |
true to keep executing the delegate every Time seconds, false to execute delegate only once. |
InitialStartDelay |
Initial delay passed to the timer manager to allow some variance in when the timer starts, in seconds. |
InitialStartDelayVariance |
Use this to add some variance to when the timer starts in lieu of doing a random range on the InitialStartDelay input, in seconds. |