UKismetSystemLibrary::LoadClassAsset_Blocking

Resolves or loads a Soft Class Reference immediately, this will cause hitches and Async Load Class Asset should be used if possible

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Kismet/KismetSystemLibrary.h

Include

#include "Kismet/KismetSystemLibrary.h"

Source

/Engine/Source/Runtime/Engine/Private/KismetSystemLibrary.cpp

Syntax

static UClass * LoadClassAsset_Blocking
(
    TSoftClassPtr< UObject > AssetClass
)

Remarks

Resolves or loads a Soft Class Reference immediately, this will cause hitches and Async Load Class Asset should be used if possible

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss