Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/TessellationRendering.h |
Include |
#include "TessellationRendering.h" |
Source |
/Engine/Source/Runtime/Engine/Private/TessellationRendering.cpp |
bool MaterialSettingsRequireAdjacencyInformation_GameThread
(
UMaterialInterface * Material,
const FVertexFactoryType * VertexFactoryType,
const FStaticFeatureLevel InFeatureLevel
)
Returns true if the Material and Vertex Factory combination require adjacency information. Game thread version that looks at the material settings. Will not change answer during a shader compile