MaterialSettingsRequireAdjacencyInformation_GameThread

Returns true if the Material and Vertex Factory combination require adjacency information.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/TessellationRendering.h

Include

#include "TessellationRendering.h"

Source

/Engine/Source/Runtime/Engine/Private/TessellationRendering.cpp

Syntax

bool MaterialSettingsRequireAdjacencyInformation_GameThread
(
    UMaterialInterface * Material,
    const FVertexFactoryType * VertexFactoryType,
    const FStaticFeatureLevel InFeatureLevel
)

Remarks

Returns true if the Material and Vertex Factory combination require adjacency information. Game thread version that looks at the material settings. Will not change answer during a shader compile

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