Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionShadingModel.h |
Include |
#include "Materials/MaterialExpressionShadingModel.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp |
int32 CompileShadingModelBlendFunction
(
FMaterialCompiler * Compiler,
int32 A,
int32 B,
int32 Alpha
)
Compile a select "blend" between ShadingModels
Index to a new code chunk
Parameter |
Description |
---|---|
Compiler |
The compiler to add code to |
A |
Select A if Alpha is less than 0.5f |
B |
Select B if Alpha is greater or equal to 0.5f |
Alpha |
Bland factor [0..1] |