Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialExpressionWorldPosition.h |
Include |
#include "Materials/MaterialExpressionWorldPosition.h" |
enum EWorldPositionIncludedOffsets
{
WPT_Default,
WPT_ExcludeAllShaderOffsets,
WPT_CameraRelative,
WPT_CameraRelativeNoOffsets,
WPT_MAX,
}
Name |
Description |
---|---|
WPT_Default |
Absolute world position with all material shader offsets applied |
WPT_ExcludeAllShaderOffsets |
Absolute world position with no material shader offsets applied |
WPT_CameraRelative |
Camera relative world position with all material shader offsets applied |
WPT_CameraRelativeNoOffsets |
Camera relative world position with no material shader offsets applied |
WPT_MAX |
Specifies which shader generated offsets should included in the world position (displacement/WPO etc.)