FMaterialLayersFunctions::ID::AppendKeyString

TODO: Investigate whether this is really required given it is only used by [FMaterialShaderMapId](API\Runtime\Engine\FMaterialShaderMapId) AND that one also uses UpdateHash.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialLayersFunctions.h

Include

#include "Materials/MaterialLayersFunctions.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/MaterialExpressions.cpp

Syntax

void AppendKeyString
(
    FString & KeyString
) const

Remarks

TODO: Investigate whether this is really required given it is only used by FMaterialShaderMapId AND that one also uses UpdateHash.

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