Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialLayersFunctions.h |
Include |
#include "Materials/MaterialLayersFunctions.h" |
struct ID
Serializable ID structure for FMaterialLayersFunctions which allows us to deterministically recompile shaders
Name | Description | ||
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AppendKeyString ( |
TODO: Investigate whether this is really required given it is only used by FMaterialShaderMapId AND that one also uses UpdateHash. |
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SerializeForDDC ( |
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UpdateHash ( |
Name | Description | ||
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operator== ( |