MaterialInstance_Private::FindClosestExpressionByGUIDRecursive

Workaround - Similar to base call but evaluates all expressions found, not just the first

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInstance.h

Include

#include "Materials/MaterialInstance.h"

Syntax

namespace MaterialInstance_Private
{
    template<typename ExpressionType>
    void MaterialInstance_Private::FindClosestExpressionByGUIDRecursive
    (
        const FName & InName,
        const FGuid & InGUID,
        const TArray< UMaterialExpression * > & InMaterialExpression,
        ExpressionType *& OutExpression
    )
}

Remarks

Workaround - Similar to base call but evaluates all expressions found, not just the first

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