Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h |
Include |
#include "Materials/MaterialInterface.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
void ProcessSerializedInlineShaderMaps
(
UMaterialInterface * Owner,
TArray< FMaterialResource > & LoadedResources,
TArray< FMaterialResource * > & OutMaterialResourcesLoaded
)
Helper function to process (register) serialized inline shader maps for the given material resources.