ProcessSerializedInlineShaderMaps

Helper function to process (register) serialized inline shader maps for the given material resources.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/MaterialInterface.h

Include

#include "Materials/MaterialInterface.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

void ProcessSerializedInlineShaderMaps
(
    UMaterialInterface * Owner,
    TArray< FMaterialResource > & LoadedResources,
    TArray< FMaterialResource * > & OutMaterialResourcesLoaded
)

Remarks

Helper function to process (register) serialized inline shader maps for the given material resources.

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