UMaterial::AllMaterialsCacheResourceShadersForRendering

For all materials, UMaterial::CacheResourceShadersForRendering.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Materials/Material.h

Include

#include "Materials/Material.h"

Source

/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp

Syntax

static void AllMaterialsCacheResourceShadersForRendering
(
    bool bUpdateProgressDialog
)

Remarks

For all materials, UMaterial::CacheResourceShadersForRendering.

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