Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Materials/Material.h |
Include |
#include "Materials/Material.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Materials/Material.cpp |
static void CompileMaterialsForRemoteRecompile
(
const TArray< UMaterialInterface * > & MaterialsToCompile,
EShaderPlatform ShaderPlatform,
class ITargetPlatform * TargetPlatform,
TMap< FString, TArray< TRefCountPtr< class FMaterialShaderMap > > > & OutShaderMaps
)
Builds a map from UMaterialInterface name to the shader maps that are needed for rendering on the given platform.